Anker weiterprogrammiert
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@ -37,8 +37,8 @@ class Anchor(Page):
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super().__init__(pageno, cfg, boatdata)
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super().__init__(pageno, cfg, boatdata)
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self.sym_anchor = cairo.ImageSurface.create_from_png(os.path.join(cfg['imgpath'], "anchor.png"))
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self.sym_anchor = cairo.ImageSurface.create_from_png(os.path.join(cfg['imgpath'], "anchor.png"))
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self.buttonlabel[1] = 'MODE'
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self.buttonlabel[1] = 'MODE'
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self.buttonlabel[2] = 'SET'
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self.buttonlabel[2] = 'DROP'
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self.buttonlabel[5] = 'ALARM'
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self.buttonlabel[5] = '' # ALARM erst möglich wenn der Anker unten ist
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self.mode = 'N' # (N)ormal, (C)onfiguration
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self.mode = 'N' # (N)ormal, (C)onfiguration
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@ -75,8 +75,14 @@ class Anchor(Page):
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self.anchor_lat = self._bd.lat
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self.anchor_lat = self._bd.lat
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self.anchor_lon = self._bd.lon
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self.anchor_lon = self._bd.lon
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self.anchor_set = True
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self.anchor_set = True
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self.buttonlabel[2] = 'RISE'
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self.buttonlabel[5] = 'ALARM'
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else:
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else:
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self.anchor_set = False
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self.anchor_set = False
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self.alarm = False
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self.alarm_enabled = False
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self.buttonlabel[2] = 'SET'
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self.buttonlabel[5] = ''
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if buttonid == 5:
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if buttonid == 5:
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# Bei aktivem Alarm kann mit dieser Taste der Alarm zurückgesetzt
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# Bei aktivem Alarm kann mit dieser Taste der Alarm zurückgesetzt
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# werden. Die Tastenbeschriftung wechselt zwischen ALARM und OFF.
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# werden. Die Tastenbeschriftung wechselt zwischen ALARM und OFF.
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@ -110,6 +116,8 @@ class Anchor(Page):
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ctx.move_to(2, 50)
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ctx.move_to(2, 50)
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ctx.show_text("Anchor")
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ctx.show_text("Anchor")
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ctx.move_to(2, 200)
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ctx.show_text("Depth")
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ctx.move_to(320, 50)
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ctx.move_to(320, 50)
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ctx.show_text("Chain")
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ctx.show_text("Chain")
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@ -122,6 +130,11 @@ class Anchor(Page):
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ctx.show_text("Off")
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ctx.show_text("Off")
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ctx.move_to(320, 70)
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ctx.move_to(320, 70)
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ctx.show_text(f"{self.chain} m")
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ctx.show_text(f"{self.chain} m")
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ctx.move_to(10, 220)
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if self._bd.dbs.valid:
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ctx.show_text(self._bd.dbs.format())
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ctx.stroke()
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ctx.stroke()
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# Spezialseite
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# Spezialseite
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@ -133,10 +146,19 @@ class Anchor(Page):
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ctx.arc(cx, cy, r, 0, 2*math.pi)
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ctx.arc(cx, cy, r, 0, 2*math.pi)
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ctx.stroke()
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ctx.stroke()
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# Ankersymbol falls Anker fallen gelassen wurde, ansonsten nur Kreis-
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# mittelpunkt kennzeichnen
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if self.anchor_set:
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ctx.save()
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ctx.save()
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ctx.set_source_surface(self.sym_anchor, cx-8, cy-8)
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ctx.set_source_surface(self.sym_anchor, cx-8, cy-8)
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ctx.paint()
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ctx.paint()
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ctx.restore()
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ctx.restore()
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else:
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ctx.move_to(cx-6, cy-6)
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ctx.line_to(cx+6, cy+6)
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ctx.move_to(cx+6, cy-6)
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ctx.line_to(cx-6, cy+6)
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ctx.stroke()
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# Boot zeichnen
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# Boot zeichnen
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# Heading beachten
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# Heading beachten
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