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add new function getBoatDataValues to api for easier access
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@@ -5,9 +5,16 @@
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#include "NMEA0183Msg.h"
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#include "GWConfig.h"
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#include "GwBoatData.h"
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#include <map>
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#include <vector>
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//API to be used for additional tasks
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class GwApi{
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public:
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typedef std::map<String,double> ValueMap;
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typedef std::vector<String> StringList;
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/**
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* thread safe methods - can directly be called from a user task
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*/
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virtual GwRequestQueue *getQueue()=0;
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virtual void sendN2kMessage(const tN2kMsg &msg, bool convert=true)=0;
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/**
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@@ -16,10 +23,27 @@ class GwApi{
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virtual void sendNMEA0183Message(const tNMEA0183Msg &msg, int sourceId,bool convert=true)=0;
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virtual void sendNMEA0183Message(const tNMEA0183Msg &msg, bool convert=true)=0;
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virtual int getSourceId()=0;
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/**
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* the returned config data must only be read in a user task
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* writing to it is not thread safe and could lead to crashes
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*/
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virtual GwConfigHandler *getConfig()=0;
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virtual GwLog *getLogger()=0;
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virtual GwBoatData *getBoatData()=0;
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virtual const char* getTalkerId()=0;
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/**
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* get a set of boat data values by their names
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* the returned map will have the keys being the strings in the names list
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* the values are the boat data values converted to double
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* invalid values are not returned in the map
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* this method is thread safe and can directly be used from a user task
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*/
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virtual ValueMap getBoatDataValues(StringList)=0;
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/**
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* not thread safe methods
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* accessing boat data must only be executed from within the main thread
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* you need to use the request pattern as shown in GwExampleTask.cpp
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*/
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virtual GwBoatData *getBoatData()=0;
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virtual ~GwApi(){}
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};
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#ifndef DECLARE_USERTASK
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