esp32-nmea2000-obp60/lib/socketserver/GwSocketServer.cpp

188 lines
5.1 KiB
C++

#include "GwSocketServer.h"
#include <ESPmDNS.h>
#include <lwip/sockets.h>
#include "GwBuffer.h"
#include "GwSocketConnection.h"
#include "GwSocketHelper.h"
GwSocketServer::GwSocketServer(const GwConfigHandler *config, GwLog *logger, int minId)
{
this->config = config;
this->logger = logger;
this->minId = minId;
maxClients = 1;
allowReceive = false;
}
bool GwSocketServer::createListener()
{
struct sockaddr_in server;
listener = socket(AF_INET, SOCK_STREAM, 0);
if (listener < 0)
{
return false;
}
int enable = 1;
setsockopt(listener, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(int));
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons(listenerPort);
if (bind(listener, (struct sockaddr *)&server, sizeof(server)) < 0)
return false;
if (listen(listener, maxClients) < 0)
return false;
fcntl(listener, F_SETFL, O_NONBLOCK);
return true;
}
void GwSocketServer::begin()
{
maxClients = config->getInt(config->maxClients);
allowReceive = config->getBool(config->readTCP);
listenerPort=config->getInt(config->serverPort);
clients = new GwSocketConnection*[maxClients];
for (int i = 0; i < maxClients; i++)
{
clients[i] = new GwSocketConnection(logger, i, allowReceive);
}
if (! createListener()){
listener=-1;
LOG_DEBUG(GwLog::ERROR,"Unable to create listener");
return;
}
LOG_DEBUG(GwLog::LOG, "Socket server created, port=%d",
config->getInt(config->serverPort));
MDNS.addService("_nmea-0183", "_tcp", config->getInt(config->serverPort));
}
int GwSocketServer::available()
{
if (listener < 0)
return -1;
int client_sock;
struct sockaddr_in _client;
int cs = sizeof(struct sockaddr_in);
client_sock = accept(listener, (struct sockaddr *)&_client, (socklen_t *)&cs);
if (client_sock >= 0)
{
int val = 1;
if (! GwSocketHelper::setKeepAlive(client_sock,true)){
LOG_DEBUG(GwLog::ERROR,"unable to set keepalive, nodelay on socket");
}
else
{
fcntl(client_sock, F_SETFL, O_NONBLOCK);
return client_sock;
}
close(client_sock);
}
return -1;
}
void GwSocketServer::loop(bool handleRead, bool handleWrite)
{
if (!clients)
return;
int client = available(); // listen for incoming clients
if (client >= 0)
{
LOG_DEBUG(GwLog::LOG, "new client connected from %s",
GwSocketConnection::remoteIP(client).toString().c_str());
bool canHandle = false;
for (int i = 0; i < maxClients; i++)
{
if (!clients[i]->hasClient())
{
clients[i]->setClient(client);
LOG_DEBUG(GwLog::LOG, "set client as number %d", i);
canHandle = true;
break;
}
}
if (!canHandle)
{
logger->logDebug(GwLog::ERROR, "no space to store client, disconnect");
close(client);
}
}
if (handleWrite)
{
//sending
for (int i = 0; i < maxClients; i++)
{
GwSocketConnection *client = clients[i];
if (!client->hasClient())
continue;
GwBuffer::WriteStatus rt = client->write();
if (rt == GwBuffer::ERROR)
{
LOG_DEBUG(GwLog::ERROR, "write error on %s, closing", client->remoteIpAddress.c_str());
client->stop();
}
}
}
for (int i = 0; i < maxClients; i++)
{
GwSocketConnection *client = clients[i];
if (!client->hasClient())
continue;
if (!client->connected())
{
LOG_DEBUG(GwLog::LOG, "client %d disconnect %s", i, client->remoteIpAddress.c_str());
client->stop();
}
else
{
if (handleRead)
client->read();
}
}
}
void GwSocketServer::readMessages(GwMessageFetcher *writer)
{
if (!allowReceive || !clients)
return;
for (int i = 0; i < maxClients; i++)
{
writer->id = minId + i;
if (!clients[i]->hasClient())
continue;
clients[i]->messagesFromBuffer(writer);
}
return;
}
size_t GwSocketServer::sendToClients(const char *buf, int source,bool partial)
{
if (!clients)
return 0;
bool hasSend=false;
int len = strlen(buf);
int sourceIndex = source - minId;
for (int i = 0; i < maxClients; i++)
{
if (i == sourceIndex)
continue; //never send out to the source we received from
GwSocketConnection *client = clients[i];
if (!client->hasClient())
continue;
if (client->connected())
{
if(client->enqueue((uint8_t *)buf, len)) hasSend=true;
}
}
return hasSend?len:0;
}
int GwSocketServer::numClients()
{
if (!clients)
return 0;
int num = 0;
for (int i = 0; i < maxClients; i++)
{
if (clients[i]->hasClient())
num++;
}
return num;
}
GwSocketServer::~GwSocketServer()
{
}