CollectEntryDlg: fixed random crashes caused by first external paint event, finished collection routines.
git-svn-id: https://svn.code.sf.net/p/keepassx/code/trunk@109 b624d157-de02-0410-bad0-e51aec6abb33
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83d561d3a4
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@ -19,15 +19,27 @@
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***************************************************************************/
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***************************************************************************/
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#include <QPainter>
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#include <QPainter>
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#include <QCursor>
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#include "CollectEntropyDlg.h"
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#include "CollectEntropyDlg.h"
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#include "main.h"
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#include "main.h"
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CollectEntropyDlg::CollectEntropyDlg(QWidget* parent):QDialog(parent){
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CollectEntropyDlg::CollectEntropyDlg(QWidget* parent):QDialog(parent){
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setupUi(this);
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setupUi(this);
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createBanner(&BannerPixmap,Icon_Settings32x32,tr("Entropy Collection"),width());
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createBanner(&BannerPixmap,NULL,tr("Entropy Collection"),width());
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KeyEntropyBuffer=new unsigned char[105];
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MouseEntropyBuffer=new quint16[210];
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KeyCounter=0;
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MouseCounter=0;
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QTimer* timer=new QTimer(this);
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connect(timer,SIGNAL(timeout()),this,SLOT(trackMousePos()));
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timer->setInterval(50);
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timer->start();
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ReseedDone=false;
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}
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CollectEntropyDlg::~CollectEntropyDlg(){
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delete [] KeyEntropyBuffer;
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delete [] MouseEntropyBuffer;
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}
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}
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void CollectEntropyDlg::paintEvent(QPaintEvent *event){
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void CollectEntropyDlg::paintEvent(QPaintEvent *event){
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@ -36,3 +48,39 @@ void CollectEntropyDlg::paintEvent(QPaintEvent *event){
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painter.setClipRegion(event->region());
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painter.setClipRegion(event->region());
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painter.drawPixmap(QPoint(0,0),BannerPixmap);
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painter.drawPixmap(QPoint(0,0),BannerPixmap);
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}
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}
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void CollectEntropyDlg::trackMousePos(){
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QPoint p=QCursor::pos();
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if(LastPos-p==QPoint(0,0))return;
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LastPos=p;
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if(MouseCounter==105 || ReseedDone)return;
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MouseEntropyBuffer[2*MouseCounter]=p.x();
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MouseEntropyBuffer[2*MouseCounter+1]=p.y();
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MouseCounter++;
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updateProgress();
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}
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void CollectEntropyDlg::keyReleaseEvent(QKeyEvent* event ){
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QDialog::keyReleaseEvent(event);
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if(KeyCounter==105 || ReseedDone)return;
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KeyEntropyBuffer[KeyCounter]=event->key();
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KeyCounter++;
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updateProgress();
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}
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void CollectEntropyDlg::updateProgress(){
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if(4*KeyCounter+4*MouseCounter>=420){
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progressBar->setValue(420);
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ReseedDone=true;
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}
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else
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progressBar->setValue(4*KeyCounter+4*MouseCounter);
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}
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void CollectEntropyDlg::showEvent(QShowEvent* event){
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if(!event->spontaneous()){
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Animation->start();
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}
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}
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@ -24,15 +24,27 @@
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#include "ui_CollectEntropyDlg.h"
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#include "ui_CollectEntropyDlg.h"
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#include <QDialog>
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#include <QDialog>
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#include <QPaintEvent>
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#include <QPaintEvent>
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#include <QShowEvent>
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class CollectEntropyDlg: public QDialog, public Ui_CollectEntropyDlg{
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class CollectEntropyDlg: public QDialog, public Ui_CollectEntropyDlg{
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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CollectEntropyDlg(QWidget* parent);
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CollectEntropyDlg(QWidget* parent);
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~CollectEntropyDlg();
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private:
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private:
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QPixmap BannerPixmap;
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QPixmap BannerPixmap;
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virtual void paintEvent(QPaintEvent* event);
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virtual void paintEvent(QPaintEvent* event);
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virtual void keyReleaseEvent(QKeyEvent* event );
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virtual void showEvent(QShowEvent* event);
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void updateProgress();
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unsigned char* KeyEntropyBuffer;
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quint16* MouseEntropyBuffer;
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int KeyCounter,MouseCounter;
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QPoint LastPos;
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bool ReseedDone;
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private slots:
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void trackMousePos();
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};
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};
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@ -32,22 +32,6 @@ Please move the mouse and/or press some keys until enought entropy for a reseed
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<bool>true</bool>
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<bool>true</bool>
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</property>
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</property>
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</widget>
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</widget>
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<widget class="QProgressBar" name="progressBar" >
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<property name="geometry" >
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<rect>
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<x>70</x>
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<y>140</y>
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<width>391</width>
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<height>23</height>
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</rect>
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</property>
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<property name="value" >
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<number>24</number>
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</property>
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<property name="orientation" >
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<enum>Qt::Horizontal</enum>
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</property>
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</widget>
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<widget class="QDialogButtonBox" name="buttonBox" >
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<widget class="QDialogButtonBox" name="buttonBox" >
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<property name="geometry" >
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<property name="geometry" >
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<rect>
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<rect>
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@ -67,13 +51,35 @@ Please move the mouse and/or press some keys until enought entropy for a reseed
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<widget class="WaitAnimationWidget" native="1" name="Animation" >
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<widget class="WaitAnimationWidget" native="1" name="Animation" >
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<property name="geometry" >
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<property name="geometry" >
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<rect>
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<rect>
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<x>420</x>
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<x>8</x>
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<y>10</y>
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<y>5</y>
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<width>41</width>
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<width>41</width>
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<height>41</height>
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<height>41</height>
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</rect>
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</rect>
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</property>
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</property>
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</widget>
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</widget>
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<widget class="QProgressBar" name="progressBar" >
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<property name="geometry" >
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<rect>
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<x>10</x>
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<y>140</y>
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<width>451</width>
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<height>23</height>
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</rect>
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</property>
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<property name="maximum" >
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<number>420</number>
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</property>
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<property name="value" >
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<number>0</number>
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</property>
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<property name="orientation" >
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="format" >
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<string>%v Bits</string>
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</property>
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</widget>
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</widget>
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</widget>
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<customwidgets>
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<customwidgets>
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<customwidget>
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<customwidget>
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@ -21,6 +21,8 @@
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#include <math.h>
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#include <math.h>
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#include <QPainter>
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#include <QPainter>
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#include <QRectF>
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#include <QRectF>
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#include "PwmConfig.h"
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#include "main.h"
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#include "WaitAnimationWidget.h"
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#include "WaitAnimationWidget.h"
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@ -28,9 +30,28 @@ WaitAnimationWidget::WaitAnimationWidget(QWidget* parent):QWidget(parent){
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speed=60;
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speed=60;
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setRefreshRate(25);
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setRefreshRate(25);
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CurAngle=0;
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CurAngle=0;
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for(int i=0;i<6;i++){
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float diff=CurAngle-i*0.16666667f;
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if(diff>0.5f)
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diff=1.0f-diff;
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if(diff<-0.5f)
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diff=1.0f+diff;
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CircSizes[i]=1.0+exp(-14.0f*diff*diff);
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}
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connect(&timer,SIGNAL(timeout()),this,SLOT(refreshAnimation()));
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connect(&timer,SIGNAL(timeout()),this,SLOT(refreshAnimation()));
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timer.start();
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}
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WaitAnimationWidget::~WaitAnimationWidget(){
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timer.stop();
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}
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void WaitAnimationWidget::start(){
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timer.start();
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}
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void WaitAnimationWidget::stop(){
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timer.stop();
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repaint();
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}
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}
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void WaitAnimationWidget::setRefreshRate(int fps){
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void WaitAnimationWidget::setRefreshRate(int fps){
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@ -53,15 +74,16 @@ void WaitAnimationWidget::refreshAnimation(){
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}
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}
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void WaitAnimationWidget::paintEvent(QPaintEvent* event){
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void WaitAnimationWidget::paintEvent(QPaintEvent* event){
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if(timer.isActive()){
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QPainter painter(this);
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QPainter painter(this);
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painter.setRenderHints(QPainter::Antialiasing,true);
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painter.setRenderHints(QPainter::Antialiasing,true);
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painter.setBrush(QColor(255,255,255));
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painter.setBrush(config.BannerTextColor);
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painter.setPen(QColor(255,255,255));
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painter.setPen(config.BannerTextColor);
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for(int i=0;i<6;i++){
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for(int i=0;i<6;i++){
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float d=CircSizes[i]*5.0;
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float d=CircSizes[i]*5.0;
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QRectF rect(CircPositions[i].x()-d/2,CircPositions[i].y()-d/2,d,d);
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QRectF rect(CircPositions[i].x()-d/2,CircPositions[i].y()-d/2,d,d);
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painter.drawEllipse(rect);
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painter.drawEllipse(rect);
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}
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}
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}
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}
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}
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@ -75,5 +97,5 @@ void WaitAnimationWidget::resizeEvent(QResizeEvent* event){
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CircPositions[i].setX((r-10)*cos(-2.0*3.14159265*(0.16666667*i))+r);
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CircPositions[i].setX((r-10)*cos(-2.0*3.14159265*(0.16666667*i))+r);
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CircPositions[i].setY((r-10)*sin(-2.0*3.14159265*(0.16666667*i))+r);
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CircPositions[i].setY((r-10)*sin(-2.0*3.14159265*(0.16666667*i))+r);
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}
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}
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}
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}
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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WaitAnimationWidget(QWidget* parent);
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WaitAnimationWidget(QWidget* parent);
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~WaitAnimationWidget();
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void setSpeed(int rpm){speed=rpm;}
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void setSpeed(int rpm){speed=rpm;}
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void setRefreshRate(int fps);
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void setRefreshRate(int fps);
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void start();
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void stop();
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public slots:
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public slots:
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void refreshAnimation();
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void refreshAnimation();
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private:
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private:
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@ -187,9 +187,11 @@ void createBanner(QPixmap* Pixmap, QPixmap* IconAlpha,const QString& Text,int Wi
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painter.drawRect(0,0,Width,50);
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painter.drawRect(0,0,Width,50);
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QPixmap Icon(32,32);
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QPixmap Icon(32,32);
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if(IconAlpha){
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Icon.fill(TextColor);
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Icon.fill(TextColor);
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Icon.setAlphaChannel(*IconAlpha);
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Icon.setAlphaChannel(*IconAlpha);
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painter.drawPixmap(10,10,Icon);
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painter.drawPixmap(10,10,Icon);
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}
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painter.setPen(QPen(TextColor));
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painter.setPen(QPen(TextColor));
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painter.setFont(QFont(QApplication::font().family(),16));
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painter.setFont(QFont(QApplication::font().family(),16));
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@ -373,13 +373,15 @@ return true;
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void KeepassMainWindow::OnFileNewKdb(){
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void KeepassMainWindow::OnFileNewKdb(){
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/*
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//Test
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//Test
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/*
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CollectEntropyDlg dialog(this);
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CollectEntropyDlg dialog(this);
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dialog.exec();
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dialog.exec();
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return;
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return;
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//~Test
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*/
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*/
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//~Test
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CPasswordDialog dlg(this,true,false,true);
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CPasswordDialog dlg(this,true,false,true);
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dlg.setWindowTitle("New Database");
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dlg.setWindowTitle("New Database");
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